Were you involved at all in the launch of the Fighting Fantasy novels series in 1989, and what do you think of this step away from gamebooks for Fighting Fantasy?I was involved in the sense that people asked me whether I thought it was a good idea – and whether I wanted to write one! I did think it was a good idea, and I did want to write one, but I got overtaken with other work: I was in the middle of my second, and last, stretch in the Penguin office, as a commissioning editor this time. I can’t remember what the plot was; my hero was a dwarf, though.
Monday, 30 September 2013
Hooked on Classics - Sneak Peek
Issue #12 features an interview with Robin Waterfield, covering his Fighting Fantasy gamebooks:
Monday, 2 September 2013
In Print - Part 4
With copies of issue 11 in printed form winging their way out the door, I've updated the website with PayPal buttons to make ordering a copy easier!
http://www.fightingfantazine.co.uk
http://www.fightingfantazine.co.uk
Sunday, 18 August 2013
In Print - Part 3
Copies of a printed version of issue #11 are now available for order. Costs are (for 1 issue):
Australia NZ$23
Asia NZ$30
UK/US/Europe & everywhere else NZ$31
Payment is via PayPal. Pay to alexballingallnz@gmail.com and don't forget to included the postal address where you would like the magazine sent.
If you want to order more than one copy, get in touch with me about postage costs.
Australia NZ$23
Asia NZ$30
UK/US/Europe & everywhere else NZ$31
Payment is via PayPal. Pay to alexballingallnz@gmail.com and don't forget to included the postal address where you would like the magazine sent.
If you want to order more than one copy, get in touch with me about postage costs.
Saturday, 3 August 2013
Coming Soon - Issue 12 Cover
I've been a bit remiss in posting, with the only excuse that things have been very busy. Hopefully a nice surprise next week! In the meantime, here is the cover for the forthcoming issue #12 with cover at by Angela Salamaliki. Hope to have the issue out before the end of August, so watch this blog for more teasers.
Friday, 21 June 2013
In Print - Part 2
Time for an update in the print situation!
We reached the 20 physical copies wanted to go ahead with an order (@ US$17 per issue).
I've found local printer (here in NZ) who can do 20 copies for US$17 per issue...
BUT! If I order 50 copies they'll drop to US$11 per issue and if I order 100 copies it drops even further to $US9!!
All would need P&P added to the cost to cover packaging & postage.
So I need expressions of interest to gauge whether or not I should risk a print run of 50 or even 100 copies. Get in touch other wise it won't happen!
We reached the 20 physical copies wanted to go ahead with an order (@ US$17 per issue).
I've found local printer (here in NZ) who can do 20 copies for US$17 per issue...
BUT! If I order 50 copies they'll drop to US$11 per issue and if I order 100 copies it drops even further to $US9!!
All would need P&P added to the cost to cover packaging & postage.
So I need expressions of interest to gauge whether or not I should risk a print run of 50 or even 100 copies. Get in touch other wise it won't happen!
Tuesday, 18 June 2013
Forum
A new forum for the magazine and gamebooks in general can be found here:
http://fightingfantazine.proboards.com
http://fightingfantazine.proboards.com
Friday, 24 May 2013
In Print
We've been investigating the possibility of print copies of the magazine.
Here's how it breaks down. The magazine will be offered via print-on-demand website MagCloud. This means that if you buy an issue it'll cost you approx. US$23 plus postage and packaging.
That said, as the publishers we can do a bulk order of at least 20 copies of an issue which would result in a price of US$17 (plus P&P).
So the plan is (with issue #11 being a trial run):
When a new issue is released (or a back issue made ready for printing) we'll ask for people who'd like to join the bulk order at the cheaper price (with a deadline to joining). After that bulk order, anybody wanting a copy will have to order it via MagCloud for the higher price.
As we've said, issue #11 will be a trial run to see if the bulk order idea actually works. If YOU want in on a cheaper copy, you need to email us with your postal details (where you want your copy sent) and once we've 20+ copies wanted we'll place the order and let everyone know via email what the costs are. If you want in, send your details to us: editor at fightingfantazine dot co dot uk
Tuesday, 30 April 2013
Issue #11 - Published!
Issue #11 is now available for download from the site: www.fightingfantazine.co.uk
104 pages of gamebook goodness. As usual, feedback is appreciated!
104 pages of gamebook goodness. As usual, feedback is appreciated!
Saturday, 20 April 2013
Pieces of Masonry - Sneak Peek
Issue #11 features the second half of the interview with Paul Mason, covering his Fighting Fantasy gamebooks:
Your first adventures were set on mainland Allansia, yet you moved to the Isles of the Dawn for this and your next book. What prompted this exploration?
The map. And, as mentioned above, the impatience with the status quo. The desire to go somewhere different, try to do something a little different. Blaze our own trail. With other writers, it took them out of Fighting Fantasy and into other series. With me... oh yeah, Robin of Sherwood and the (never-published) Virtual Reality gamebook. Looking back, though, I think it’s more valuable to do something a little out-there in a mainstream series like Fighting Fantasy, than to pick up one’s toys and leave for a smaller playground.
Labels:
Interview,
Issue 11,
Paul Mason,
Peek
Saturday, 13 April 2013
Everything I Need to Know I Learnt from Playing Fighting Fantasy RPG Adventures - Sneak Peek
Time for another peek. This time it comes from Ed Jolley's "Everything I Need to Know I Learnt from Reading Fighting Fantasy Gamebooks" series of articles which covers the various RPG adventures...
The Curse of Kallamehr
The moment the adventurers reach the top of Rangor Tower, they see the Riddling Reaver pushing Baron Bluestone over the edge. Regardless of whether they rushed up there as quickly as possible, tried to hurry but got delayed, or even wasted time attempting to interrogate a corpse, trying to open the puzzle box or solving the half-dozen riddles contained within it, they arrive just in time to see the Baron thrown to his death. It’s almost as if the Reaver deliberately delayed the fatal shove until he had a suitable audience. Then again, if he had orchestrated the killing like that, you’d expect him to follow it up with a sub-Schwarzenegger pun about the Baron being an over-the-top character or dropping in on his subjects, so maybe the writers just favoured spectacle over realism.
Moral: Timing is an important aspect of comedy – even for tasteless and unpleasant jokes.
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