Time for an update in the print situation!
We reached the 20 physical copies wanted to go ahead with an order (@ US$17 per issue).
I've found local printer (here in NZ) who can do 20 copies for US$17 per issue...
BUT! If I order 50 copies they'll drop to US$11 per issue and if I order 100 copies it drops even further to $US9!!
All would need P&P added to the cost to cover packaging & postage.
So I need expressions of interest to gauge whether or not I should risk a print run of 50 or even 100 copies. Get in touch other wise it won't happen!
Friday, 21 June 2013
Tuesday, 18 June 2013
Forum
A new forum for the magazine and gamebooks in general can be found here:
http://fightingfantazine.proboards.com
http://fightingfantazine.proboards.com
Friday, 24 May 2013
In Print
We've been investigating the possibility of print copies of the magazine.
Here's how it breaks down. The magazine will be offered via print-on-demand website MagCloud. This means that if you buy an issue it'll cost you approx. US$23 plus postage and packaging.
That said, as the publishers we can do a bulk order of at least 20 copies of an issue which would result in a price of US$17 (plus P&P).
So the plan is (with issue #11 being a trial run):
When a new issue is released (or a back issue made ready for printing) we'll ask for people who'd like to join the bulk order at the cheaper price (with a deadline to joining). After that bulk order, anybody wanting a copy will have to order it via MagCloud for the higher price.
As we've said, issue #11 will be a trial run to see if the bulk order idea actually works. If YOU want in on a cheaper copy, you need to email us with your postal details (where you want your copy sent) and once we've 20+ copies wanted we'll place the order and let everyone know via email what the costs are. If you want in, send your details to us: editor at fightingfantazine dot co dot uk
Tuesday, 30 April 2013
Issue #11 - Published!
Issue #11 is now available for download from the site: www.fightingfantazine.co.uk
104 pages of gamebook goodness. As usual, feedback is appreciated!
104 pages of gamebook goodness. As usual, feedback is appreciated!
Saturday, 20 April 2013
Pieces of Masonry - Sneak Peek
Issue #11 features the second half of the interview with Paul Mason, covering his Fighting Fantasy gamebooks:
Your first adventures were set on mainland Allansia, yet you moved to the Isles of the Dawn for this and your next book. What prompted this exploration?
The map. And, as mentioned above, the impatience with the status quo. The desire to go somewhere different, try to do something a little different. Blaze our own trail. With other writers, it took them out of Fighting Fantasy and into other series. With me... oh yeah, Robin of Sherwood and the (never-published) Virtual Reality gamebook. Looking back, though, I think it’s more valuable to do something a little out-there in a mainstream series like Fighting Fantasy, than to pick up one’s toys and leave for a smaller playground.
Labels:
Interview,
Issue 11,
Paul Mason,
Peek
Saturday, 13 April 2013
Everything I Need to Know I Learnt from Playing Fighting Fantasy RPG Adventures - Sneak Peek
Time for another peek. This time it comes from Ed Jolley's "Everything I Need to Know I Learnt from Reading Fighting Fantasy Gamebooks" series of articles which covers the various RPG adventures...
The Curse of Kallamehr
The moment the adventurers reach the top of Rangor Tower, they see the Riddling Reaver pushing Baron Bluestone over the edge. Regardless of whether they rushed up there as quickly as possible, tried to hurry but got delayed, or even wasted time attempting to interrogate a corpse, trying to open the puzzle box or solving the half-dozen riddles contained within it, they arrive just in time to see the Baron thrown to his death. It’s almost as if the Reaver deliberately delayed the fatal shove until he had a suitable audience. Then again, if he had orchestrated the killing like that, you’d expect him to follow it up with a sub-Schwarzenegger pun about the Baron being an over-the-top character or dropping in on his subjects, so maybe the writers just favoured spectacle over realism.
Moral: Timing is an important aspect of comedy – even for tasteless and unpleasant jokes.
Saturday, 6 April 2013
Coming Soon - Issue 11 Cover
Time to unveil the cover of issue 11 (the artwork of which featured in miniature in issue #10 and currently graces the magazine twitter account). Put together by the very talented Michael Wolmarans (who also illustrates the mini adventure in this issue), you can expect to hear more about the issue as we head towards publication (currently planned for the end of April).
Thursday, 14 March 2013
Still Alive!
Hi all,
just a quick line from myself to let the interweb know that the magazine is still a going concern. In fact, issue #11 is getting on to 3/4 done and I still aim to have it out late March/early April if everything goes according to plan. Will post the cover and contents soonish!
just a quick line from myself to let the interweb know that the magazine is still a going concern. In fact, issue #11 is getting on to 3/4 done and I still aim to have it out late March/early April if everything goes according to plan. Will post the cover and contents soonish!
Saturday, 29 December 2012
Issue #10 - Published!
Issue #10 is now available for download from the site: www.fightingfantazine.co.uk
104 pages of Fighting Fantasy goodness. Feedback appreciated. (Printing password: fanta).
Thursday, 20 December 2012
You are the Hero
If you are as yet unaware of it, Jonathan Green (author of 7 Fighting Fantasy adventures) is currently running a Kickstarter campaign. This campaign aims to see the release of a book (You are the Hero) covering the history of Fighting Fantasy over the last 30 years. Currently the campaign is at a little under £9000 (over the half way mark) with 16 days to go. What needs to happen is YOU need to contribute to help the book reach its mark on time! What do you need? Well, you don't even need a pencil, two dice, and an eraser. All you need to do is select one of the pledge levels on the right-hand side of the Kickstarter page. The smallest amount you can pledge is £1, but to start getting the goodies (beginning with a pdf version of the book) you need to pledge £10 or more. Each level of support comes with better and better rewards, right up to a lunch with Steve Jackson and Ian Livingstone themselves. So, roll up your sleeves, dust off your card used for internet purchases, and make a pledge NOW!
I've done it, so why don't you? (Oh, and take some time to spread the words about the campaign...)
I've done it, so why don't you? (Oh, and take some time to spread the words about the campaign...)
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